﻿using System;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.Collections.Generic;
using System.Collections;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using SumGam.Globals;
using SumGam.Structs;
using SumGam.Classes;

namespace SumGam
{
    class Boundary : BaseEntity
    {
        public Boundary(Vector2 Position, float Width, float Height)
        {
            Initialized = false;
            Physical = true;
            Visible = true;
            ShouldRemove = false;
            Origin = new Vector2(Width / 2, Height / 2);
            this.Position = Position;
            this.Width = Width;
            this.Height = Height;
        }
        public override void Draw()
        {
            Drawing.DrawBox(GetBoundingRectangle(), 0, Color.Plum, Color.RosyBrown);
        }
    }
}
